@startuml
sprite $stop_circle [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
0000000000000000037BEFFFFFFC95100000000000000000
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00000000000007EFFFFFFFFFFFFFFFFFFC30000000000000
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000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
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00000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000
000000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000
0000000002DFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFF500000000000
0000000000006EFFFFFFFFFFFFFFFFFFFFA1000000000000
000000000000017EFFFFFFFFFFFFFFFFB400000000000000
00000000000000005BFFFFFFFFFFFD820000000000000000
00000000000000000003689AA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_STOP_CIRCLE(_alias) ENTITY(rectangle,black,stop_circle,_alias,FA5 STOP_CIRCLE)
!define FA5_STOP_CIRCLE(_alias, _label) ENTITY(rectangle,black,stop_circle,_label, _alias,FA5 STOP_CIRCLE)
!define FA5_STOP_CIRCLE(_alias, _label, _shape) ENTITY(_shape,black,stop_circle,_label, _alias,FA5 STOP_CIRCLE)
!define FA5_STOP_CIRCLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,stop_circle,_label, _alias,FA5 STOP_CIRCLE)
skinparam folderBackgroundColor<<FA5 STOP_CIRCLE>> White
@enduml